要实现一个屏幕键盘,需要监听所有键盘事件,无论窗体是否被激活。因此需要一个全局的钩子,也就
是系统范围的钩子。
什么是钩子(Hook)
钩子(Hook)是Windows提供的一种消息处理机制平台,是指在程序正常运行中接受信息之前预先启动的函数,用来检查和修改传 给该程序的信息,(钩子)实际上是一个处理消息的程序段,通过系统调用,把它挂入系统。每当特定的消息发出,在没有到达目的窗口前,钩子程序就先捕获该消 息,亦即钩子函数先得到控制权。这时钩子函数即可以加工处理(改变)该消息,也可以不作处理而继续传递该消息,还可以强制结束消息的传递。注意:安装钩子 函数将会影响系统的性能。监测“系统范围事件”的系统钩子特别明显。因为系统在处理所有的相关事件时都将调用您的钩子函数,这样您的系统将会明显的减慢。 所以应谨慎使用,用完后立即卸载。还有,由于您可以预先截获其它进程的消息,所以一旦您的钩子函数出了问题的话必将影响其它的进程。
钩子的作用范围
一共有两种范围(类型)的钩子,局部的和远程的。局部钩子仅钩挂自己进程的事件。远程的钩子还可以将钩挂其它进程发生的事件。远程的 钩子又有两种: 基于线程的钩子将捕获其它进程中某一特定线程的事件。简言之,就是可以用来观察其它进程中的某一特定线程将发生的事件。系统范围的钩子将捕捉系统中所有进 程将发生的事件消息。
Hook 类型
Windows共有14种Hooks,每一种类型的Hook可以使应用程序能够监视不同类型的系统消息处理机制。下面描述所有可以利用的Hook类型的发生时机。详细内容可以查阅MSDN,这里只介绍我们将要用到的两种类型的钩子。
(1)WH_KEYBOARD_LL Hook
WH_KEYBOARD_LL Hook监视输入到线程消息队列中的键盘消息。
(2)WH_MOUSE_LL Hook
WH_MOUSE_LL Hook监视输入到线程消息队列中的鼠标消息。
下面的 class 把 API 调用封装起来以便调用。
1// NativeMethods.cs 2using System; 3using System.Runtime.InteropServices; 4using System.Drawing; 5 6namespace CnBlogs.Youzai.ScreenKeyboard { 7 [StructLayout(LayoutKind.Sequential)] 8 internal struct MOUSEINPUT { 9 public int dx; 10 public int dy; 11 public int mouseData; 12 public int dwFlags; 13 public int time; 14 public IntPtr dwExtraInfo; 15 } 16 17 [StructLayout(LayoutKind.Sequential)] 18 internal struct KEYBDINPUT { 19 public short wVk; 20 public short wScan; 21 public int dwFlags; 22 public int time; 23 public IntPtr dwExtraInfo; 24 } 25 26 [StructLayout(LayoutKind.Explicit)] 27 internal struct Input { 28 [FieldOffset(0)] 29 public int type; 30 [FieldOffset(4)] 31 public MOUSEINPUT mi; 32 [FieldOffset(4)] 33 public KEYBDINPUT ki; 34 [FieldOffset(4)] 35 public HARDWAREINPUT hi; 36 } 37 38 [StructLayout(LayoutKind.Sequential)] 39 internal struct HARDWAREINPUT { 40 public int uMsg; 41 public short wParamL; 42 public short wParamH; 43 } 44 45 internal class INPUT { 46 public const int MOUSE = 0; 47 public const int KEYBOARD = 1; 48 public const int HARDWARE = 2; 49 } 50 51 internal static class NativeMethods { 52 [DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)] 53 internal static extern IntPtr GetWindowLong(IntPtr hWnd, int nIndex); 54 55 [DllImport("User32.dll", CharSet = CharSet.Auto, SetLastError = false)] 56 internal static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); 57 58 [DllImport("User32.dll", EntryPoint = "SendInput", CharSet = CharSet.Auto)] 59 internal static extern UInt32 SendInput(UInt32 nInputs, Input[] pInputs, Int32 cbSize); 60 61 [DllImport("Kernel32.dll", EntryPoint = "GetTickCount", CharSet = CharSet.Auto)] 62 internal static extern int GetTickCount(); 63 64 [DllImport("User32.dll", EntryPoint = "GetKeyState", CharSet = CharSet.Auto)] 65 internal static extern short GetKeyState(int nVirtKey); 66 67 [DllImport("User32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)] 68 internal static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam); 69 } 70}
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安装钩子
使用SetWindowsHookEx函数(API函数),指定一个Hook类型、自己的Hook过程是全局还是局部Hook,同时 给出Hook过程的进入点,就可以轻松的安装自己的Hook过程。SetWindowsHookEx总是将你的Hook函数放置在Hook链的顶端。你可 以使用CallNextHookEx函数将系统消息传递给Hook链中的下一个函数。
对于某些类型的Hook,系统将向该类的所有Hook函数发送消息,这时,Hook函数中的CallNextHookEx语句将被忽略。全局(远 程钩子)Hook函数可以拦截系统中所有线程的某个特定的消息,为了安装一个全局Hook过程,必须在应用程序外建立一个DLL并将该Hook函数封装到 其中, 应用程序在安装全局Hook过程时必须先得到该DLL模块的句柄。将Dll名传递给LoadLibrary 函数,就会得到该DLL模块的句柄;得到该句柄 后,使用GetProcAddress函数可以得到Hook过程的地址。最后,使用SetWindowsHookEx将 Hook过程的首址嵌入相应的Hook链中,SetWindowsHookEx传递一个模块句柄,它为Hook过程的进入点,线程标识符置为0,该 Hook过程同系统中的所有线程关联。如果是安装局部Hook此时该Hook函数可以放置在DLL中,也可以放置在应用程序的模块段。在C#中通过平台调用(前文已经介绍过)来调用API函数。
1 public void Start(bool installMouseHook, bool installKeyboardHook) { 2 if (hMouseHook == IntPtr.Zero && installMouseHook) { 3 MouseHookProcedure = new HookProc(MouseHookProc); 4 hMouseHook = SetWindowsHookEx( 5 WH_MOUSE_LL, 6 MouseHookProcedure, 7 Marshal.GetHINSTANCE( 8 Assembly.GetExecutingAssembly().GetModules()[0]), 9 0 10 ); 11 12 if (hMouseHook == IntPtr.Zero) { 13 int errorCode = Marshal.GetLastWin32Error(); 14 Stop(true, false, false); 15 16 throw new Win32Exception(errorCode); 17 } 18 } 19 20 if (hKeyboardHook == IntPtr.Zero && installKeyboardHook) { 21 KeyboardHookProcedure = new HookProc(KeyboardHookProc); 22 //install hook 23 hKeyboardHook = SetWindowsHookEx( 24 WH_KEYBOARD_LL, 25 KeyboardHookProcedure, 26 Marshal.GetHINSTANCE( 27 Assembly.GetExecutingAssembly().GetModules()[0]), 28 0); 29 // If SetWindowsHookEx fails. 30 if (hKeyboardHook == IntPtr.Zero) { 31 // Returns the error code returned by the last 32 // unmanaged function called using platform invoke 33 // that has the DllImportAttribute.SetLastError flag set. 34 int errorCode = Marshal.GetLastWin32Error(); 35 //do cleanup 36 Stop(false, true, false); 37 //Initializes and throws a new instance of the 38 // Win32Exception class with the specified error. 39 throw new Win32Exception(errorCode); 40 } 41 } 42 }
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使用完钩子后,要进行卸载,这个可以写在析构函数中。
1 2 public void Stop() { 3 this.Stop(true, true, true); 4 } 5 6 public void Stop(bool uninstallMouseHook, bool uninstallKeyboardHook, 7 bool throwExceptions) { 8 // if mouse hook set and must be uninstalled 9 if (hMouseHook != IntPtr.Zero && uninstallMouseHook) { 10 // uninstall hook 11 bool retMouse = UnhookWindowsHookEx(hMouseHook); 12 // reset invalid handle 13 hMouseHook = IntPtr.Zero; 14 // if failed and exception must be thrown 15 if (retMouse == false && throwExceptions) { 16 // Returns the error code returned by the last unmanaged function 17 // called using platform invoke that has the DllImportAttribute. 18 // SetLastError flag set. 19 int errorCode = Marshal.GetLastWin32Error(); 20 // Initializes and throws a new instance of the Win32Exception class 21 // with the specified error. 22 throw new Win32Exception(errorCode); 23 } 24 } 25 26 // if keyboard hook set and must be uninstalled 27 if (hKeyboardHook != IntPtr.Zero && uninstallKeyboardHook) { 28 // uninstall hook 29 bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook); 30 // reset invalid handle 31 hKeyboardHook = IntPtr.Zero; 32 // if failed and exception must be thrown 33 if (retKeyboard == false && throwExceptions) { 34 // Returns the error code returned by the last unmanaged function 35 // called using platform invoke that has the DllImportAttribute. 36 // SetLastError flag set. 37 int errorCode = Marshal.GetLastWin32Error(); 38 // Initializes and throws a new instance of the Win32Exception class 39 // with the specified error. 40 throw new Win32Exception(errorCode); 41 } 42 } 43 } 44
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将这个文件编译成一个dll,即可在应用程序中调用。通过它提供的事件,便可监听所有的键盘事件。
但是,这只能监听键盘事件,没有键盘的情况下,怎么会有键盘事件?其实很简单,通过SendInput
API函数提供虚拟键盘代码的调用即可模拟键盘输入。下面的代码模拟一个 KeyDown 和 KeyUp 过程,
把他们连接起来就是一次按键过程。
1 private void SendKeyDown(short key) { 2 Input[] input = new Input[1]; 3 input[0].type = INPUT.KEYBOARD; 4 input[0].ki.wVk = key; 5 input[0].ki.time = NativeMethods.GetTickCount(); 6 7 if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0])) 8 < input.Length) { 9 throw new Win32Exception(Marshal.GetLastWin32Error()); 10 } 11 } 12 13 private void SendKeyUp(short key) { 14 Input[] input = new Input[1]; 15 input[0].type = INPUT.KEYBOARD; 16 input[0].ki.wVk = key; 17 input[0].ki.dwFlags = KeyboardConstaint.KEYEVENTF_KEYUP; 18 input[0].ki.time = NativeMethods.GetTickCount(); 19 20 if (NativeMethods.SendInput((uint)input.Length, input, Marshal.SizeOf(input[0])) 21 < input.Length) { 22 throw new Win32Exception(Marshal.GetLastWin32Error()); 23 } 24 }
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自己实现一个 KeyBoardButton 控件用作按钮,用 Visual Studio 或者 SharpDevelop 为屏幕键盘设计 UI,然后
在这些 Button 的 Click 事件里面模拟一个按键过程。
1 2 private void ButtonOnClick(object sender, EventArgs e) { 3 KeyboardButton btnKey = sender as KeyboardButton; 4 if (btnKey == null) { 5 return; 6 } 7 8 SendKeyCommand(btnKey); 9 } 10 11 private void SendKeyCommand(KeyboardButton keyButton) { 12 short key = keyButton.VKCode; 13 if (combinationVKButtonsMap.ContainsKey(key)) { 14 if (keyButton.Checked) { 15 SendKeyUp(key); 16 } else { 17 SendKeyDown(key); 18 } 19 } else { 20 SendKeyDown(key); 21 SendKeyUp(key); 22 } 23 }
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其中 combinationVKButtonsMap 是一个 IDictionary>, key 存储的是VK_SHIFT, VK_CONTROL 等组合键的键盘码。左右两个按钮对应同一个键盘码,因此需要放在一个 List 里。
标准键盘上的每一个键都有虚拟键码( VK_CODE)与之对应。还有一些其他的常量,
把它写在一个静态 class 里吧。
1 // KeyboardConstaint.cs 2 internal static class KeyboardConstaint { 3 internal static readonly short VK_F1 = 0x70; 4 internal static readonly short VK_F2 = 0x71; 5 internal static readonly short VK_F3 = 0x72; 6 internal static readonly short VK_F4 = 0x73; 7 internal static readonly short VK_F5 = 0x74; 8 internal static readonly short VK_F6 = 0x75; 9 internal static readonly short VK_F7 = 0x76; 10 internal static readonly short VK_F8 = 0x77; 11 internal static readonly short VK_F9 = 0x78; 12 internal static readonly short VK_F10 = 0x79; 13 internal static readonly short VK_F11 = 0x7A; 14 internal static readonly short VK_F12 = 0x7B; 15 16 internal static readonly short VK_LEFT = 0x25; 17 internal static readonly short VK_UP = 0x26; 18 internal static readonly short VK_RIGHT = 0x27; 19 internal static readonly short VK_DOWN = 0x28; 20 21 internal static readonly short VK_NONE = 0x00; 22 internal static readonly short VK_ESCAPE = 0x1B; 23 internal static readonly short VK_EXECUTE = 0x2B; 24 internal static readonly short VK_CANCEL = 0x03; 25 internal static readonly short VK_RETURN = 0x0D; 26 internal static readonly short VK_ACCEPT = 0x1E; 27 internal static readonly short VK_BACK = 0x08; 28 internal static readonly short VK_TAB = 0x09; 29 internal static readonly short VK_DELETE = 0x2E; 30 internal static readonly short VK_CAPITAL = 0x14; 31 internal static readonly short VK_NUMLOCK = 0x90; 32 internal static readonly short VK_SPACE = 0x20; 33 internal static readonly short VK_DECIMAL = 0x6E; 34 internal static readonly short VK_SUBTRACT = 0x6D; 35 36 internal static readonly short VK_ADD = 0x6B; 37 internal static readonly short VK_DIVIDE = 0x6F; 38 internal static readonly short VK_MULTIPLY = 0x6A; 39 internal static readonly short VK_INSERT = 0x2D; 40 41 internal static readonly short VK_OEM_1 = 0xBA; // ';:' for US 42 internal static readonly short VK_OEM_PLUS = 0xBB; // '+' any country 43 44 internal static readonly short VK_OEM_MINUS = 0xBD; // '-' any country 45 46 internal static readonly short VK_OEM_2 = 0xBF; // '/?' for US 47 internal static readonly short VK_OEM_3 = 0xC0; // '`~' for US 48 internal static readonly short VK_OEM_4 = 0xDB; // '[{' for US 49 internal static readonly short VK_OEM_5 = 0xDC; // '|' for US 50 internal static readonly short VK_OEM_6 = 0xDD; // ']}' for US 51 internal static readonly short VK_OEM_7 = 0xDE; // ''"' for US 52 internal static readonly short VK_OEM_PERIOD = 0xBE; // '.>' any country 53 internal static readonly short VK_OEM_COMMA = 0xBC; // ',<' any country 54 internal static readonly short VK_SHIFT = 0x10; 55 internal static readonly short VK_CONTROL = 0x11; 56 internal static readonly short VK_MENU = 0x12; 57 internal static readonly short VK_LWIN = 0x5B; 58 internal static readonly short VK_RWIN = 0x5C; 59 internal static readonly short VK_APPS = 0x5D; 60 61 internal static readonly short VK_LSHIFT = 0xA0; 62 internal static readonly short VK_RSHIFT = 0xA1; 63 internal static readonly short VK_LCONTROL = 0xA2; 64 internal static readonly short VK_RCONTROL = 0xA3; 65 internal static readonly short VK_LMENU = 0xA4; 66 internal static readonly short VK_RMENU = 0xA5; 67 68 internal static readonly short VK_SNAPSHOT = 0x2C; 69 internal static readonly short VK_SCROLL = 0x91; 70 internal static readonly short VK_PAUSE = 0x13; 71 internal static readonly short VK_HOME = 0x24; 72 73 internal static readonly short VK_NEXT = 0x22; 74 internal static readonly short VK_PRIOR = 0x21; 75 internal static readonly short VK_END = 0x23; 76 77 internal static readonly short VK_NUMPAD0 = 0x60; 78 internal static readonly short VK_NUMPAD1 = 0x61; 79 internal static readonly short VK_NUMPAD2 = 0x62; 80 internal static readonly short VK_NUMPAD3 = 0x63; 81 internal static readonly short VK_NUMPAD4 = 0x64; 82 internal static readonly short VK_NUMPAD5 = 0x65; 83 internal static readonly short VK_NUMPAD5NOTHING = 0x0C; 84 internal static readonly short VK_NUMPAD6 = 0x66; 85 internal static readonly short VK_NUMPAD7 = 0x67; 86 internal static readonly short VK_NUMPAD8 = 0x68; 87 internal static readonly short VK_NUMPAD9 = 0x69; 88 89 internal static readonly short KEYEVENTF_EXTENDEDKEY = 0x0001; 90 internal static readonly short KEYEVENTF_KEYUP = 0x0002; 91 92 internal static readonly int GWL_EXSTYLE = -20; 93 internal static readonly int WS_DISABLED = 0X8000000; 94 internal static readonly int WM_SETFOCUS = 0X0007; 95 }
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屏幕键盘必须是一个不能获得输入焦点的窗体,在这个窗体的构造函数里,可以安装
一个全局鼠标钩子,再通过调用 SetWindowLong API 函数完成。
1UserActivityHook hook = new UserActivityHook(true, true); 2hook.MouseActivity += HookOnMouseActivity; 3 4private void HookOnMouseActivity(object sener, HookEx.MouseExEventArgs e) { 5 Point location = e.Location; 6 7 if (e.Button == MouseButtons.Left) { 8 Rectangle captionRect = new Rectangle(this.Location, new Size(this.Width, 9 SystemInformation.CaptionHeight)); 10 if (captionRect.Contains(location)) { 11 NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE, 12 (int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE) 13 & (~KeyboardConstaint.WS_DISABLED)); 14 NativeMethods.SendMessage(this.Handle, KeyboardConstaint.WM_SETFOCUS, IntPtr.Zero, IntPtr.Zero); 15 } else { 16 NativeMethods.SetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE, 17 (int)NativeMethods.GetWindowLong(this.Handle, KeyboardConstaint.GWL_EXSTYLE) | 18 KeyboardConstaint.WS_DISABLED); 19 } 20 } 21}
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鼠标单击标题栏,让屏幕键盘可以接收焦点,并激活,单击其他部分则不激活窗体(如果激活了,其他程序必然取消激活,输入就无法进行了),这样才可以进行输入,并且保证了可以拖动窗体到其他位置。
至此,一个屏幕键盘程序差不多完成了,能够实现与实际键盘完全同步。至于窗体,按键重绘,以及 Num Lock, Caps Lock,Scroll Lock 等键盘灯的模拟,这里就不讲了,如果有兴趣,可以下载完整的代码。
说明:本程序参考了 Jeffrey Richter 先生的著作 CLR via C#, Second Edition, MSDN 以及一些网络资料。
这是微软技术的一贯特点,使用简单。但是如果要深入的话,还是要投入不少精力的